![]() It's fortunate that when BattleTech throws its weight around, it's not via the narrative.Īll the heavy-hitting is done via tactics not just in the skirmishes, but in the management of pilots, repairs, ship upgrades, retrofits, and contracts. It's a game that never quite knows how it wants to present itself and opts for a little of everything. There are some nice hand-drawn cut scenes between missions, but characters and events can look different in them. Text dialogues will occasionally pop up, requiring player action deciding what happens to the last pot of coffee-for morale purposes-is not a bad thing, but these events are boring and start to repeat. Like StarCraft 2, characters aboard the mercenary spaceship are fully three-dimensional but they only have a short animation loop and it makes them appear robotic. The presentation of the story is also inconsistent. You might space out waiting for more story There is enough carrot at the end of the stick, but it's held so far away from the player that they can barely see it. Priority missions only become available after an indeterminate number of side contracts, so it might be hours between the dribs of story content. It takes 30 hours before the narrative even has an arc with the usual suspects of betrayal, deception, and sacrifice. From here, you'll need to maintain a healthy bottom line by completing side contracts until the story wakes from its slumber. You are rescued by mercenaries and three years later you become their leader for unclear reasons. There is a power struggle while you are escorting Arano and she is assumed dead. This unconventional opening makes for a weak start. It starts at the end, with a character named Kamea Arano informing the player that they are a hero and have saved an empire. It is tactically intriguing with management aspects that make it worth experiencing, even if it stumbles with variety and the delivery of its own story.Īlthough it mostly consists of generic skirmishes across non-descript battlefields, there is an overarching story about restoring royalty to their rightful throne. Like many turn-based games, BattleTech is a slow burn. ![]() There's more involved than that, of course, including repairing BattleMechs, hiring pilots, and managing the books between missions, but the crux is about showing 'em whose giant robot has the biggest swagger. In BattleTech, you view the action from above and command four hulking machines across different biomes one turn at a time. This futuristic setting already brought us several video games, including the MechWarrior series. ![]() BattleTech is the work of developers Harebrained Schemes and it exists in the universe of the same name that was originally created by Jordan Weisman in the 1980s. ![]()
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